Scene 16 – Painting/Ermahgerd


When tasked with bringing the infamous painting restoration to life, the greatest challenge was exactly how the thing would move.  Most of the animation for our piece was done in After Effects by moving anchor points and parenting assets to one another, but this was a whole new ballgame.  Making ‘paint’ move called for a more complicated solution, and Nate ended up using the Puppet tool in AE, parenting puppet points to Nulls to create a rig with 20 points of articulation!  It’s complicated enough to give you GERSBERMS.

Next – Scene 17 – Secret Service

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