Scene 16 – Breaking Bad

This scene was particularly fun since we got to transform some of our coworkers into baddies for the background. A couple of headbands and scars later, they were all ready to hit the ground! This was the only shot that involved switching between several head assets in the animation.

The machine gun contraption from the Breaking Bad finale was mostly a case of using the wiggler effect in After Effects to create random jitters and Trapcode Particular for the stream of flying bullet shells.

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